Complete feature guide — everything you need to know to get started
Poora feature guide — sab kuch samjho, aur enjoy karo 🎮
GTA Makeup 0.1V is a custom mod menu based on Menyoo. Opening it is simple:
GTA Makeup 0.1V ek custom Menyoo-based mod menu hai. Isko open karna bahut easy hai:
The main menu has the following sections:
Main menu mein ye sections hain:
| Section | What it does |
|---|---|
| Players | Player-related options |
| Player Options | Health, armor, wanted level, etc. |
| Vehicle Options | Vehicle god mode, speed, etc. |
| Teleport Options | Teleport anywhere on the map |
| Weapon Options | Spawn weapons, change models |
| Weather Options | Change weather |
| Time Options | Set game time |
| Object Spooner ⭐ | Spawn, move & rotate objects — most powerful feature |
| Misc Options | Other miscellaneous settings |
| Settings | Mod configuration |
This is the most powerful new feature. Just like Blender 3D, you can precisely move or rotate any object along the X, Y, or Z axis — directly inside Spooner Mode using your mouse.
Ye sabse powerful naya feature hai. Blender 3D ki tarah, tum kisi bhi object ko X, Y, ya Z axis pe precisely move ya rotate kar sakte ho — Spooner Mode ke andar mouse se.
Quick summary: Look at an object in Spooner Mode → press G to move or R to rotate → choose an axis → move mouse → confirm with Enter.
Short mein: Object ke saamne camera lao → G (move) ya R (rotate) dabao → axis choose karo → mouse move karo → Enter dabake confirm karo.
A HUD panel will appear on the left side of your screen showing what to do next.
Screen ke left side pe ek HUD panel dikhega jo batayega kya karna hai.
🗝️ All Shortcuts — Quick Reference
🗝️ Saare Shortcuts
| Key | Action |
|---|---|
| G | Activate Move Mode |
| R | Activate Rotate Mode |
| X Y Z | Lock to that axis |
| Scroll / + - | Adjust move/rotate speed |
| Middle Click / Enter | Confirm placement |
| Escape | Cancel & restore position |
| 7 / Numpad 7 | Toggle Top-Down camera view |
| G → then R | Switch Move → Rotate mode |
Note: Blender Mode only works in Spooner Mode when an object is in front of your camera (green crosshair visible). If nothing is targeted, G / R won't do anything.
Dhyan raho: Blender Mode sirf tab kaam karta hai jab Spooner Mode ON ho aur camera ke saamne koi object ho (green crosshair dikhna chahiye). Agar koi object nahi dikhta toh G/R kaam nahi karega.
This feature lets you make all objects of the same model name dynamic at once — meaning they will react to physics (fall, get knocked over, etc.).
Ye feature ek hi naam ke saare objects ko ek saath dynamic bana deta hai — matlab woh physics react karte hain (gir sakte hain, hit hone pe move karte hain).
When to use: You've spawned many identical props (barrels, boxes, chairs) and want them all to have physics at once.
Kab use karo: Jab bahut saare same props spawn kiye hon (barrels, boxes, chairs) aur sab ko ek saath dynamic karna ho.
If the database has no props, it will show "No spawned objects in database." Spawn some objects from Object Spooner first.
Agar database mein koi prop nahi hai toh "No spawned objects in database" dikhega. Pehle Object Spooner se kuch objects spawn karo.
Replace all objects of one model with a different model — perfect for quickly swapping out props in your entire scene.
Ek model ke saare objects ko doosre model se replace karo — scene ke saare props ek baar mein change karne ke liye perfect.
prop_gate_prison_01).prop_gate_prison_01).Important: You must type the exact model name. Wrong names will cause objects not to spawn. Use the Copy Name feature (Section 6) to copy names accurately.
Dhyan raho: Exact model naam type karna zaroori hai. Galat naam dene pe objects spawn nahi honge. Sahi naam ke liye Copy Name feature use karo (Section 6).
This option clears your entire entity database first, then loads a saved scene file — giving you a clean slate load without leftover objects.
Ye option pehle poori entity database clear karta hai, phir ek saved file load karta hai — bina kisi purani entity ke clean fresh load karne ke liye perfect.
Difference from "Load Placements": Normal load adds new entities on top of existing ones. Remove & Load wipes first, then loads — a fresh start every time.
Normal Load se fark: Normal load purani entities ke upar nai add karta hai. Remove & Load pehle sab delete karta hai, phir load karta hai — har baar fresh start.
.xml file from the list..xml file select karo.Caution: This permanently deletes all existing entities in the database before loading. Make sure to save your current work first!
Savdhani: Ye option database ki saari existing entities delete kar deta hai. Agar kuch unsaved hai toh pehle save kar lo!
These two features work together. Copy an object's exact model name to your clipboard, then paste it anywhere to spawn or replace that model — no more memorising model names!
Ye do features milke kaam karte hain. Kisi object ka exact naam clipboard mein copy karo, phir kahi bhi paste karo spawn ya replace karne ke liye — model naam yaad karne ki zaroorat nahi!
You can also copy any model name from the internet (GTA mod sites, wikis) and paste it directly — no need to scroll through long lists!
Internet se bhi koi model naam copy karke (GTA mod sites, wikis) direct paste kar sakte ho — lambi list mein scroll nahi karna padega!
📍 Where to find "Paste Model from Clipboard":
📍 "Paste Model from Clipboard" kahan milega:
| Location | What it Spawns |
|---|---|
| Object Spooner → Spawn (Props) | Prop model from clipboard |
| Object Spooner → Spawn (Peds) | Ped model from clipboard |
| Object Spooner → Spawn (Vehicles) | Vehicle from clipboard |
| Vehicle Spawner | Vehicle from clipboard |
| Weapon Options → Ped/Object Gun | Custom model as gun projectile |
| Feature | Menu Path | Shortcut |
|---|---|---|
| Toggle Spooner Mode | Object Spooner → Spooner Mode | — |
| Blender Move Mode | Spooner Mode (look at object) | G |
| Blender Rotate Mode | Spooner Mode (look at object) | R |
| Top-Down Camera | Spooner Mode | 7 |
| Dynamic By Name | Object Spooner → Manage Entities | — |
| Replace By Name | Object Spooner → Manage Entities | — |
| Remove & Load | Object Spooner → Saved Files → File | — |
| Copy Object Name | Spooner Mode → Entity Property Menu | — |
| Paste Model | Any spawn menu (green option) | — |